This is a Model of a Tree Stump. The Model was originally a 3D Scan and was later processed, remeshed and textured.
Basegeometry is low poly (2828 Poly). A 8k Displacementmap contains all the high details. The model is made of quads only. Optimized for smoothing or subpolydisplacement. UV-Map is optimized to cover most of the Map. Most detail is for the Mushroom for very closeup-shots if you need. The Displacement-Map was baked from a 11 Million Vertices-Mesh.
The Maps are Available in two resolutions. Maximum of 8k.
Diffusemaps are tiff-Format at 8bit. Displacement-Maps are tif-Fomat at 16bit.