Human Skeleton

All Extended Uses
Included Formats
Nov 23, 2011
CheckMate Pro Certified
Softimage 2010 Native Default Scanline
3ds Max 2011 Native Default Scanline
Other Formats
ZBrush 4.0
OBJ
3D Model Specifications
Product ID:640280
Published:
Geometry:Polygonal Quads only
Polygons:259,644
Vertices:259,908
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since August 2004
Currently sells 13 products
Achievements:
Unrated
Product Rating
Description
Here is a human skeleton modeling in zbrush being the more realistic and less heavy polygon that is possible.

The model softimage is in the folder scenes use the classical project who names 'Skeleton'.

5 textures and 5 normal map for 5 group, leg, chest, arm, tooth and skull:

- Skull, spine and pelvis, one texture and normal    map: 'Skull-TM_u0_v0', 'Skull-NM_u0_v0'. (4096x4096)
-Tooth one texture and normal map: 'Tooth-TM_u0_v0', 'Tooth-NM_u0_v0'.(4096x4096)
- Chest, one texture and normal map: 'Chest-TM_u0_v0', 'Chest-NM_u0_v0'. (4096x4096)
- Arm, one texture and normal map: 'Arm-TM_u0_v0', 'Arm-NM_u0_v0'. (4096x4096)
- Leg, one texture and normal    map: 'Leg-TM_u0_v0', 'Leg-NM_u0_v0'. (4096x4096)

Unwrapping UV with Zbrush tool, maximizes the surface used.

All parts can be separated, for example all the vertebrae of the spine can be separated.
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