This model has been modeled with clean topology focused on quads and loops it is ready to be rigged and can be subdivided.
This model was made in Blender3D
Rendered with Cycles
Subsurf modifier can be added for a better looking mesh.
Subdiv level: 0
Subdiv level: 1
Subdiv level: 2
All textures are 1024x1024
Ambient Occlusion Map
*presentation renders have had minimal adjustments in Photoshop but, they were kept similar to the original un-enhanced renders*