Green Sea Turtle

All Extended Uses
Included Formats
Nov 21, 2011
CheckMate Pro Certified
Maya 2011 Native mental ray 3.8.1
Other Formats
OBJ 2011
Autodesk FBX FBX 2011
Other Files
Turtle_MayaSoftware.zip
Scene files for Maya software-render only version
3D Model Specifications
Product ID:637054
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,256
Vertices:1,223
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2004
Currently sells 18 products
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Description
--originally created with Maya 2011--

|| SPECS ||

- Model is a set of 3 meshes: the manifold turtle surface and two separate eyeballs
- 1512 faces / 2450 tris, 1231 verts unsmoothed
- preview images rendered using mental ray for Maya 2011 (note: maya software-only version available, see below)
- materials on the turtle and eyeballs are mia_material_x
- all textures are hand painted / photoshop composites
- all textures are supplied in uncompressed TIF format
- the material on the eyeballs is procedural glossy black
- the material on the shell it utilizes three separate texture channels:

Texture dimensions:
- 3072 x 3072 Diffuse
- 3072 x 3072 Specular
- 3072 x 3072 Bump

|| GENERAL CHARACTERISTICS||
- all edgeloops are thoughtfully spaced and oriented
- model is Y-up and centered at 0,0,0
- model is real world scale for an adult turtle at 105cm long
- all objects and materials have meaningful names
- the scene file directly references the textures in the same folder
- texture path names have been stripped
- the turtle model and render scene elements have been organised into groups

|| Non-mental ray version available ||

For a non-mental ray version of the turtle, please download the Turtle_MayaSoftware.zip package from the Product File Downloads section. A free preview render jpg of the maya-only version for checking before purchase can be downloaded from the Previews section. The Maya software version:

- utilizes the same 3 TIF textures with Phong materials instead
- has a manual BRDF setup on the shell material for reflection falloff (all nodes are named)
- has a smooth operation in the history for the turtle mesh, which increases the poly count to 4386 faces / 8228 tris / 4120 verts

Enjoy!
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