3d model of seashell Murex aduncospinosus.
Model is completely textured. It contains standard 3ds max materials and high-res textures 3000x3000 pix size.
UVW coordinates of objects are unwrapped
and edited carefully (separated by materials).
Object material in original max scene use Blend material mixed with bitmap mask.
Model is subdivided.
Mesh Smooth modifier was assigned before preview render. Modifier stacks are not collapsed.
Archives with other than original file format contain
Low, Mid and Hi poly model meshes.
None-original formats (none-MAX) does not provide
some features of materials such as 'Blend material'.
To achieve this effect in other formats, grey scale specualr map was prepared.
All textures saved.
Preview Images were obtained using