Ben is a realistic model of 9-13 year boy modeled in 3ds max 9 and ready for animation. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes.
Separate maps set for head (4000x4000px) and for body (6000x4000px) that you might need to reduce to render. I include .psd files of diffuse maps for t-shirt, pants, shorts and sandals so it is easy to change colors. Also I include displacement maps created in Zbrush in case they are needed. And Ztl. models of body and head itselves.
Rigged carefully using biped and ‘skin’ modifier. ‘Morper’ for facial animation is set up and parameters wired.
Ben is originally bald and has two types of hair to wear – polygonal hair with opacity map and native 3ds max simulated hair grown from the low poly object linked to the head.
The model is symmetrical. Bump maps are not symmetrical. Units = cm. Ben’s hight is 140 cm. Objects in the scene are logically subdivided into layers, so use layer manager.
Previews were rendered with 3ds max’s scanline renderer except one (Vray), three spots and a skylight. No post work on the images, only text was added.
Object 'body' : 5446 vertices, 5404 polygons (including 4 triangles)
All objects available: 14285 verts, 13339 polygons, including 24 triangles (less than 0.5%)