The model is created in Zbrush and was completed in 3d max 2014 Render 3.0, with modifier Hair and fur.
scene_max2014.rar - Max scene for 2014 version with textures and material library
scence_max2012.rar - Max scene for 2012 version with textures and material library
Teddy_OBJ.rar - Only OBJ format file
Teddy_FBX.rar - Only FBX format file
Teddy_3DS.rar - Only 3DS format file
Material_LB.rar - Only Material Library
All textures are rendered in a format 4096x4096
Files: teddy_vcols_composing and nose_vcols_composing
compositing files for improved display.
The scene was rendered with a gamma value of 2.2 (Customize-Preferences-Gamma and LUT- Gamma 2,2)
Do not forget to put a value 'mr prim' in Hair Rendering Options.
hope you like it!