==Facial Rig based on FACS==
This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes.
And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps and displacement maps with masks.
Presentation images are screenshot with Maya Viewport 2.0.
The file only can be rendered by Maya Hardware 2.0.
Face texture TGA files:
Ambient Occlusion 4k
The custom DirectX11 Shader is also included in Zip file.
You can also open the .ma file in Maya 2014 and 2016, but best look in Maya 2015.