Rigged Cartoon Woman Head A with Hair system and several skin,eyes and hair color options

All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.30.01
Other
3D Model Specifications
Product ID:917863
Published:
Geometry:Polygonal Quads/Tris
Polygons:219,484
Vertices:228,793
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2010
Currently sells 107 products
Achievements:
Unrated
Product Rating
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Description
....::: GENERAL INFORMATION :::....
This is a rigged 3d model of a stylized female head with a simulatable hair system and several skin, eye and hair color options.

This product includes

1. One 3ds Max versions:
   a. Setup for V-Ray rendering

2. One 29 page product manual that contains
- information on all the elements of the product (meshes, splines, modifier etc) and the relationships between them.
- Information on how to connect this rigged head to a Max rigging system(CAT,Biped or Max Bones)
- V-Ray rendering instructions and tips .
- Information on the elements of the hair system and how to make edits to them.
- Information on how to animate, simulate and render hair system.

3. One texture zip file containing all 26 lossless .tif textures in their highest resolution.

4. One scripts folder containing max scripts for making global changes to certain dynamics parameters of all character's hair modifiers at once. This folder also contains scripts for changing the characters hair color.

....::: FACIAL RIG AND CONTROLS :::....
Character is rigged with 75 Face Morphs, 10 Teeth Morphs, 2 tongue morphs and 2 pupil morph and 5 tongue bones(max bones) all controlled by two GUI's (Graphical User Interfaces).

The right GUI provides popular facial expressions and phonemes controlled by dials

and the left GUI provides a very intuitive interface for refining the brow,eye,cheek,nose,lips,jaw and tongue (the left GUI can also be used to create expressions from scratch)

....::: HAIR :::....
The hair was created with the max hair and fur system and styled with splines (Instruction manual contains all information needed to simulate, animate and render hair)

**No additional plugins are needed to render hair. It's simply max's out of the box hair and fur modifier.

....::: TEXTURES :::....
The product has a total of 26 .jpg textures in resolutions ranging from 1024x1024 to 4096 x 4096. Only 10 of those textures are needed to render the product. The additional textures are the different skin and eye color options.

....::: GEOMETRY LIST :::....
Head -> 9,124 polys 9,428 verts
Eye outer left -> 56 polys 58 verts
Eye outer Right -> 56 polys 58 verts
Eyeball left -> 380 polys 400 verts
Eyeball Right -> 380 polys 400 verts
Eye pupil left -> 12 polys 17 verts
Eye pupil right -> 12 polys 17 verts
Eyelash top right (Realistic -> 312 polys 384 verts) (stylized -> 188 polys 115 verts)
Eyelash topleft (Realistic -> 312 polys 384 verts) (stylized -> 188 polys 115 verts)
Eyelash bottom right (Realistic -> 325 polys 400 verts) (stylized -> 126 polys 83 verts)
Eyelash bottom left (Realistic -> 325 polys 400 verts) (stylized -> 126 polys 83 verts)
Teeth and gums top -> 878 polys 904 verts
Teeth and gums bottom -> 680 polys 704 verts
Tongue Expressions -> 402 polys 420 verts
Tongue Skinned -> 402 polys 420 verts
Hair growth mesh -> 386 polys 425 verts
Hair collision mesh -> 386 polys 425 verts

all meshes but the morph targets have a turbosmooth modifier applied to them.

Total polycount of scene

--Turbosmooth OFF--
Character = 9,124 polys, 9,428 vertices
+
Morph Targets = 210,156 polys, 219,215 vertices
---------------------------
Total = 219,484 polys, 228,793 vertices

--Turbosmooth ON--
Character: = 56,854 polys, 30,413 vertices
+
Morph Targets = 210,156 polys, 219,215 vertices
-------------
Total = 267,214 polys, 249,778 vertices
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