This is a model of a high resolution naked man.
It also includes the man basemesh.
So I provide the highpoly (with all the levels of subdivision in Zbrush) and the lowpoly so you can bake normals or other maps you might need.
The zbrush tool contains three subtools (body, eyes and hair), body uv mapped (with UV Master) and with polygroups assigned.
There are 6 OBJ files, 3 for the lowest subdivision (basemesh) and 3 for the highest (high resolution).
The first 2 max files contain the model in the lowest and the highest resolution.
The other max files (max2011 and Vray 1.50) contain the highest subdivision level and a scene setup for the nice vray renders (see image).
man low: 2980
hair low: 151
eye low: 572
man high: 3050496
hair high: 9664
eye high: 9152