Final image: 2000 samples, 3 bounces, 1080p, edited with Gimp. I tried to recreate a dark themed advertisement with a lot of reflections and rim lights. I used planes with an emission shader to get the reflections I want. Maybe not the best way but I think the result looks relatively good.The materials are procedural except the blender logo. I used a PBR Node to get the Fresnel effect and physically correct roughness
Please ignore the strange object and material names, I'm German... These 'Blender' themed Headphones don't exist, of course. :) I used Blender 2.76b and Gimp.