3dsmax dong asian man - Dong... by dmk76

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Dong
by dmk76
$399
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
3dsmax dong asian man - Dong... by dmk76
Dong is a realistic model of Asian man that was originally modeled in 3ds max 9 and now is ready for animation. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might need to reduce to render. To make the renders I actually used 60% of original textures size max.

Dong is originally bald and has two types of hair to wear – two polygonal hairs with opacity maps and native 3ds max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic.

Object ‘body’ has 5646 polygons (including only 2 triangles) and 5689 vertices without ‘turbosmooth’ applied (8944 polys with eyes, teeth and tongue). Model is symmetrical. Units = cm. Dong’s hight is 180 cm. Rigged with ‘skin’ modifier with all the clothes. “Morpher” modifier for facial animation. Objects in the scene are logically subdivided into layers, so it is good idea to use layer manager. Character studio biped with additional bones is being used. Two twists for upper arm, forearm, thigh and calf.

Previews were rendered with 3ds max’s scanline renderer , three spots and a skylight. No post work on the images, only text was added.

Object 'body' : 5689 vertices, 5646 polygons (including 2 triangles)

All objects available: 39458 verts, 35846 polygons, including 232 triangles (less than 1%)
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Product File Downloads
CheckMate Pro Certified
on
3ds Max 9 (native) (.max)  112 MB
Renderer:Default Scanline
Inspected in:3ds Max 2011
Other Files
Z.zip 18 MB
Zbrush3.1 model
Dong_additional_tex.zip 38 MB
additional textures
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Product License
All Extended Uses
3D Model Specifications
Native file format:3ds Max 9 (native)
Product ID:575112
Published:
Geometry:Polygonal Quads/Tris
Polygons:13,082
Vertices:13,811
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Product Rating
3 Ratings Submitted
michaeldanielmuir
Jul 19, 2011
Aicrovision
Jan 16, 2013