|Host Application:||3ds max|
|Host Version:||Max 2009 - 2012|
Jun 27, 2012
The Studio Edition (SE) includes many additions and Workflow enhancements specifically tailored to meet the needs of large scale feature film productions and advanced users, seeking the maximum in quality and flexibility. Both products use the same rock solid Hollywood production-proven rendering core; when not using any of the advanced features of R3 SE, the rendering results will be identical between the two versions.
finalRender R3 SE is built upon:
-all features and functions of finalRender R3
-pyroCluster 3.5 (without mental ray shaders)
-former finalShaders shaders (unlimited network render license)
finalToon R3 is available as an integrated part that comes with finalRender R3 and finalRender R3 SE, or as a standalone version. FinalToon R3, cebas's Non Photo Realistic (NPR) renderer for 3ds Max, has been upgraded with new features and functions.
Both R3 and SE now offer an Interactive Renderer making it possible for you to make changes to your scene and see those changes updated in a live fully rendered Viewport.
There are two new object types introduced to finalRender R3 for SE, an Ocean Object which makes it very easy to create realistic looking wave motions almost instantaneously when combined with the new Ocean Shader. Extremely convincing results can be achieved in next to no time at all.
One of the unique new features offered in finalRender R3 SE is a special tool called fR-Scatter, an extremely memory efficient tool for finalRender users with which to create virtually an unlimited amount of objects in a 3D scene without causing any memory issues in 3D Studio Max. This tool represents outstanding value for all finalRender users and is included with the finalRender R3 SE at no additional cost!
With the release of finalRender R3 finalShaders is no longer separately available for R3. Instead all of the finalShaders materials are now available as part of finalRender R3 SE, in addition we have moved some of the finalShaders materials into the standard edition as well.
With the release of R3 SE we have included all the Material Shaders that used to be available as finalShaders, for the core package. There are also several new material types including the new Ocean Shader and a Volumetric Solid Shader. In the R3 version too, many of the existing material types have undergone improvements and enhancements from the previous version. There are also new texture maps, including a Layer Map which allows multiple layers of maps to be overlaid in a Photoshop and in like manner and a Multi/Sub Map that allows easy variations to be created within one material - great for creating lots of variants of very similar geometries, such as crowd scenes.
Possibly the biggest feature of R3 and SE is the vastly enhanced Render Element support, many new Render Element types have been added and existing ones have been improved. The Studio Edition (SE) also includes our new Render Elements Passes feature which allows you to render hundreds of render elements in one go. This is a first for 3ds Max (which has a normal limit of only 32 elements) when combined with our new OpenEXR file output.