This highly detailed male skeleton is eight heads tall and consists of 27 subtools.
Each subtool have multiple subdivision levels so that you can alter the resolution after your needs.
The lowest polygon count for the whole skeleton is 44,146 polygons and the highest 4,436,288 polygons.
Some of the Subtools have multiple polygroups for easier viewing/modification, for example the spine have one polygroup for each vertebra.
In the C4D/OBJ file you find all the bones on thier lowest subdivision levels. In those files the bones have correct pivots and relationships to eachother for easier posing.
IMPORTANT: For these 2 file formats I have not included any maps, it's just the low poly version of the Zbrush file!