Game Ready Beretta PX4 Storm with LODs

All Extended Uses
Included Formats
3ds Max 2013
Blender 2013
Other .tga 4K
Other .tga 8K
Other Marmoset 2
Maya 2013
OBJ
3D Model Specifications
Product ID:1023085
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,248
Vertices:2,055
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2010
Currently sells 295 products
Achievements:
Unrated
Product Rating
Description
This is a low poly game ready Color-it-yourself Beretta PX4 Storm with 4 LODs and various detail and resource maps

....::: MAIN FILES & FORMATS :::....
- FBX
- OBJ
- Marmoset Toolbag 2.08
- Maya 2013
- 3ds Max 2013

....::: UV MAPS :::....
- The model relies on1 UV map.
- All LODs use the same UV map so you only have to paint/texture once.
-Some similar meshes of this product has been mirrored and offset into 0,1 UV space, inspect UV map screen grab above to see.

....::: MAPS :::....
Texture maps with a _UE4 suffix are baked with Unreal Engine 4 specific settings

PX4_Normal.tga (8192x8182) & (4096x4096)
PX4_Normal_UE4.tga (8192x8182) & (4096x4096)
PX4_AO.tga (8192x8182) & (4096x4096)
PX4_Curvature.tga (4096x4096)
PX4_ColorID.tga (8192x8182) & (4096x4096)


....::: Level Of Detail :::....
* LODs 2 to 4 are triangulated

LOD1
2,248 polys
4,032 tris
2,055 verts

LOD2
3,215 tris
1,646 verts

LOD3
2,404 tris
1,237 verts

LOD4
1,988 tris
1033 verts


************************PLEASE READ************************

....::: No Color, Only Detail Maps :::....
This product is a Color-It-Yourself asset that does not come with an Albedo, Metalness or Glossiness map. As shown above in Marmoset, Unreal Engine 4 and Unity 5, simple color swatches and float values were used in the Albedo, Metalness and Glossiness parameters.
Albedo = RGB(70,70,70)
Metalness/Reflection = 0.08 to 0.2
Glossiness/Smoothness = 0.56 to 0.6
Roughness = 0.5 to 0.7

....::: 3ds Max and Maya Formats :::....
This is a real-time asset that is intended for use in video games and other real-time applications. The maya and 3ds max versions contain all LODs with a standard material applied to them and a normal map connected to the standard material.
These formats are only intended to be hold the original geometry and serve as a workroom. They will not produce the kind of real-time renders shown above unless a Mental Ray, Arnold or Vray scene setup and workflow is used with Indirect illumination and HDRI lighting and reflections.
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