Realistic Beagle, RIGGED AND ANIMATED, completely UVunwrapped and smoothable, made with 3ds max - Hair and fur standart modifier for fur
This scene is Ready to render EXACTLY as you see above (-see NOTE-) with Corona settings.
This model has been modeled with a clean topology based on quads and loops.
The model is provided with 4k high resolution textures:
Base material for control hair and fur.(4096x4096)
tips and roods hair textures.
eye color (1024x1024)
Length(hair and fur)
Polycount (including teeth/tongue): 16462
This model is rigged using standart Cat bones.
There is one animation layer : walk loop.
You can change settings of animation walk in the cat layer.
Also there is local layer for animating ears, head, and corrective legs bones.
---Hair and Fur Info---
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
2 different hair systems for a total of 1.5kk hair primitives.
The actual rendering time is about 20 minutes for a 1200x1200 frame (rendered on a system based on a single pentium quadcore with 12 gigs ram)