- This Extended End User License Agreement will be referred to as the License.
- Member who downloads free or priced items will be referred to as Buyer.
- Creator of the Product will be referred to as Seller
- All items, free and priced, will be referred to as Products.
License Grant for transmission of Content from Seller to Buyer
For any transmission of Product from a Seller to Buyer, the following terms apply:
1. Valid License.
Any license rights relating to Product For Sale via Seller are contingent upon the transfer of money from the Buyer to the Seller. All license rights terminate immediately and without notice if a sale is reversed for any reason.
2. Rights Granted.
When a priced Product is purchased and downloaded, a rights is granted by License to the original Buyer only:
a. To use the files included in Product, for any display purposes or commercial applications such as advertising, video game, simulation, film, television, print, or software.
b. To Freely re-distribute the Product (or its part) on any 3rd party store in any form and keep the profits on sites such as www.turbosquid.com and others or through Buyers own projects or provide the Product’s content (or its part) to use in programs such as Poser, DAZ3D Studio and others.
c. Buyer can only re-distribute Product’s Base Content (or its part) including: objects mesh topology, rigging, morph setup, UV layout, clothing, hair, materials and external texture files provided on the understanding that the Product will have to take on an entirely new identity than the original Product.
d. Buyer must not re-distribute the exact likeness of the Product (or its part).
Any additional files that are not an integral part of the Product appearance: help files, scripts and motion setup files are prohibited for re-distribution.
3. Confidential Information.
Shall be defined to include the Product’s content, any software, source code, object code, documentation and any proprietary tools, proprietary knowledge or proprietary methodologies disclosed by Seller to Buyer under this License. Buyer shall observe complete confidentiality with respect to the Confidential Information, and shall use its best efforts and take all reasonable steps to protect such from any use, reproduction, publication, disclosure, or distribution except as specifically authorized by License.
4. Returned Product.
In the event a Buyer returns any Product, whether acquired by Valid Sale or freely available for download, all license rights granted herein terminate and the Buyer must immediately destroy any and all copies contained on any type of media under the control or possession of the Buyer.
|3ds Max 9.0||Default Scanline|
In general Alesia 3D model (Extended) gives you the ability to build your own model(s) based on the original Alesia 3D Model and have a profit from its re-selling or using its in any project or program.
You can build you own models by changing the shape and topology of the mesh, applying new texture and displace maps, building complex skin shaders, adding new hair styles and clothing and so on – while getting all the benefits of the original model: full rig setup, excellent skinning, very complex additional skin deformations, and precise facial morph setup.
See description below to see what is basically included in the pack.
Scene was builded with 3dsMAX9 SP2 - so all further versions of MAX are supported. No external plugins was used.
All previews was made with display gamma set to 1.8 and rendered with default scanline render. No Photoshop was used.
Figure and clothes are rigged and skinned with Character Studio (biped + physique) and skin_morph modifier for additional correction on the figure and clothes.
Morpher modifier used for mimic. Plus I`ve included special script that makes working with mimic much easier.
Hair builded with Hair & Fur. I`ve also included special plugin (script) for Hair-gamma correction. It makes working with H&F more predictable.
Only standart MAX`s materials were used. But if needed it can be rendered in any popular render: Vray,Brazil,mental ray.
Alesia figure has ~20000 un-subdivided poligons(quad only), 50 mimic morphs, excellent physique skining (with very precise per-vertex adjustments). Plus skin_morpher modifier (85 channels) on top of it.
All this makes skin behaviour on extreme bending angles almost perfect. It took many hours to get such a good result and make all correction_morphs to work seamlessly.
Alesia has textures of very high resolution 7000x5250 for Body and 5000x3400 for Head.
Besides 95% (exept genitals and mouth) of Alesia`s UV coordinates has been made for maximum match with DAZ3D Victoria 3 ones.
Clothes includes: bikini, shoes, earings, tail lace.
See additional images to get high resolution renders and read included alesia_ref.chm to get more info.