Model is low poly and ready for use in games.
Modeled in 3ds Max 2010
Normal map was baked from a high poly model
Initial - the main presentation images, it is a render from the main scene 3ds max 2013. Additional test presentation images are processed in Unreal Engine 4, Marmoset Toolbag.
Grenade has 464 Polys, 464 Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
obj, 3ds and .fbx versions exported from 3ds Max 2010
Textures are created for use, both for a render, and in game cursors. There are (Albedo, Gloss, Metalnes, Normal, Roughness, Specular) with a resolution of 2048x2048 and extension tga.
All materials and objects named appropriately. Additional texture for a render in hdr scene.
In each archive the scene and a set of textures with the specified ways in each of scenes are located.