Rigged model of a seahorse .
-Complete with all shaders and textures ready for rendering in 3dsmax and V-Ray. Lightsetup is included.
-Units are in cm, the seahorse is around 20cm (roughly 8 inches) long.
-Model is rigged without any custom controls, only regular bonechains and Skin modifier.
-Model is animated into a pose on frame 10, which is the start frame in the scene. Set the timeline to start at frame 0 to revert back to the default pose or merge object into a new scene.
No other animation is included.
- Model uses standard subdivision and Displace modifier to add details during rendering.
-Stated polycount is for the model at the lowest subdivison level without any bones or environment.
Polygon count at subdivision level 1 together with bones is 20864.
Diffuse - 4096 x 4096 px
Specular - 4096 x 4096 px
Displacement - 4096 x 4096 px
Mask eye - 2048 x 2048 px
Mask transp - 2048 x 2048 px
Mask fin - 2048 x 2048 px
Environment hdr - 3000 x 1500 px
No postwork was done to any of the images. All renderings done with V-Ray unless otherwise stated on the image.