3D-model of a retro-like mechanical alarm clock, compiled in a modern way.
Modeled with Blender 2.75, rendered via Blender Cycles (#1,2 and #6 thumbnails/turntable images). Another thumbnails (#3-5, #7-9) rendered from viewports via OpenGL.
Native BLEND file have lighting and render setups in Cycles mode, and also node shader materials (only in BLEND file!) as shown in #1,2 and #6 thumbnails/turntable images. OBJ and FBX formats exported from Blender and submitted as a meshes/objects as shown on #3-5, #7-9 thumbnails/turntables.
ZIP-archive 'alarm_clock_map_textures.zip' includes:
- raster bump texture, 2048x2048 pixels;
- raster normal map texture, 2048x2048 pixels;
- raster diffuse texture, 2048x2048 pixels;
- pictograms and digits/numbers of clock dial in vector AI/EPS 8.0 formats.
All pictograms / numbers is my own designed symbols, not derived from any fonts etc.