High detailed 3D model of 2010 Toyota Prius with interior.
Product's features: - Originally created with 3ds Max 7.0 - Two .max files with Brazil and Standard 3ds Max materials - MeshSmooth is still in the history (MeshSmooth level 1 is set by default) - Separate objects like body, wheels and doors. All objects are intelligently named - Doors can be opened - Unit system is set to metric. Model is built to real-world scale - All textures and materials are included and assigned. Materials and textures are intelligently named - 4 textures, which vary in resolution from 500x500px to 2048x2048px - Previews rendered in 3ds Max 7.0 using Brazil R/S V2.1
Special notes: - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S V2.1 or higher is required
Polycounts: - .max format: • no MeshSmooth: 62,116 faces and 75,908 vertices • MeshSmooth level 1: 256,345 faces and 284,608 vertices • MeshSmooth level 2: 967,144 faces and 1,020,386 vertices
- .c4d, .lwo, .scn, .mb and .obj formats: • low: 62,116 faces and 75,907 vertices • medium: 256,345 faces and 284,607 vertices • high: 967,144 faces and 1,020,385 vertices
- .3ds format: • low: 121,374 faces and 77,624 vertices • medium: 512,655 faces and 287,979 vertices • high: 1,934,253 faces and 1,038,184 vertices
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Editorial Uses AllowedExtended Uses May Need Clearances
The brand 'toyota' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.