Anti-tank gun 7.5 cm Pak 40 - Game ready with PBR textures

All Extended Uses
Included Formats
Blender 2.77
Autodesk FBX
Other Files
Textures PBR
PBR textures metallic / roughness workflow
Textures PBR
PBR textures specular / glossiness workflow
Textures Unity 5 Standard
PBR textures Unity 5 standard metallic
Textures Unity 5 Standard
PBR textures Unity 5 standard specular
Textures Unreal Engine
PBR textures Unreal Engine 4
Additional textures
Marmoset Toolbag 2
Marmoset Toolbag 2 scene including textures
Alternative color
Olivgrun (olive green) and dunkelgrau (dark gray)
Substance Painter
Substance Painter 2 project file
3D Model Specifications
Product ID:1056942
Geometry:Polygonal Ngons used
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since July 2015
Currently sells 6 products
Product Rating
German 7.5 cm anti-tank gun Pak 40 from WW2. Widely used and successful gun produced by Rheinmetall from 1941 to 1945.

Game ready model including high quality physically-based rendering (PBR) textures which are compatible with any modern game engine, for example Unity 5 and Unreal Engine 4. Three color schemes and Substance Painter 2 project files included.

Modelled in Blender 2.77 and rendered in Substance Painter 2. Textures were created with Substance Painter and they are 4k in resolution for ultimate quality. Can be resized down if needed. Note: ambient occlusion textures are 1k.

OBJ and FBX files have been tested to open in 3ds Max 2016 and Maya 2016. FBX has also been tested in Unreal Engine 4.

No double faces, flipped faces, overlapping faces, inverted normals or stray vertices.

Not intended for subdivision.

Model is built to real-world scale. Units used: meters. Model is approximately 5.8 meters long.

--- TEXTURES ---

- base color
- metallic
- normal
- roughness

- diffuse
- glossiness
- normal
- specular

Unreal Engine 4
- base color
- normal
- occlusion / roughness / metallic (combined)

Unity 5 standard metallic
- albedo / transparency (combined)
- metallic / smoothness (combined)
- normal

Unity 5 standard specular
- albedo / transparency (combined)
- specular / smoothness (combined)
- normal

- height
- ambient occlusion
- curvature
- normal (high to low poly bake)
- world space normal (high to low poly bake)

Alternative color schemes
- olivgrun base color
- dunkelgrau base color
- olivgrun diffuse
- olivgrun specular
- dunkelgrau diffuse
- dunkelgrau specular


Substance Painter 2 project file
- modify the existing textures or make something completely new
- you need to master Substance Painter for these files to be useful for you
- when you first open the project file, textures will look wrong
- you need to link baked normal, world space normal, curvature and ambient occlusion maps to the project, then bake position map (download Textures
- after linking correct baked maps, material layers will recalculate and you will have correct results
- this is done to reduce file size for the project

Marmoset Toolbag 2 scene
- includes scene file and textures
- just open the scene in Toolbag 2 and you will see correctly textured example scene


Do enable full precision UVs in your mesh settings. Otherwise visual artifacts may appear. Also disable sRGB texture setting for occlusion / roughness / metallic combined texture, or you will have too shiny object.


Tri-color camouflage consists of gelbbraun (RAL 8000), rotbraun (RAL 8017) and olivgrun (RAL 6003). They were common paint colors used by German army during WW2. This gun might have been used in North Africa and then transferred to eastern front, which is why it has brown and green stripes added. It is worn but still in active use. Even though paint has scratches it has not spent enough time in damp environment to accumulate rust.

Included is also plain olive green (olivgrun RAL 6003) and dark gray (dunkelgrau RAL 7021) color schemes. These were standard factory colors and saw use widely during the war.
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