This is latest 2011 Tesla Model S highpoly 3d model for 3d soft. All you see at preview included(made in 3ds max 2009+Vray) Modeled for arch.visualisation, use in real time rendering soft, games and working with lot of copies.
Also Modeled for MSmooth (subD modeling) Polygons counted with 1 iterations of MSmooth (1 subdivision)
Rendered with V-ray and V-ray`s materials in 3ds max 2009(setuped rendering studio for 3ds max 2009+V-ray included). (Standard materials model version for 3ds max 7 included) 3d flexible formats available (with random standard materials).
Textures included. There are 2 textures:
normal map for chrome stripe with bumped 'tesla'
normal map for bumped bolts on the wheels
Saved 0 MSmooth iterations, symmetry modiffiers and setuped rendering studio with all same as you see in the preview materials -----> in the 3ds max 2009 +Vray only
All other then .max formats saved with 1 MeshSmooth iteration aplied
Polygons counted from all of the scene including rendering studio with 1 MeshSmooth iteration
So you can apply one more MSmooth/subdivide
to get highes precision-smooth result for any format, but no subD at all for max 2009 only