Wine and Bar Glass Pack

All Extended Uses
Included Formats
OBJ
Blender 2.65
Autodesk FBX
3D Model Specifications
Product ID:548715
Published:
Geometry:Subdivision
Polygons:0
Vertices:0
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2010
Currently sells 11 products
Achievements:
Unrated
Product Rating
Description
This is a high-quality pack of wine and bar glassware that make wonderful props for any scene.

The following is included (in the same order as in the individual pictures above):

Bordeaux glass- 5,248 polygons
Brandy glass- 7,552 polygons
Champagne glass- 5,504 polygons
Martini glass- 6,528 polygons
Pinot/Barolo glass- 5,248 polygons
Small rocks glass- 3,200 polygons
Tumbler- 3,200 polygons
Water glass- 7,552 polygons
Decanter #1 (with stopper)- 9,728 polygons
Decanter #2 (with stopper)- 11,008 polygons
Decanter #3 (with stopper)- 9,984 polygons
Wine Bottle #1 (with cork)- 9,472 polygons
Wine Bottle #2 (with cork and label)- 9,952 polygons
Wine Bottle #3 (with label)- 13, 216 polygons
Wine Bottle #4- 12, 736
Ice Cubes (three in one file)- 14,208 polygons (together)

All models use the Subsurf modifier (set to Level 2 in the images and to calculate the polygons above). Increase or decrease the level to increase or decrease the detail.

The .blend version is ready to render in both Blender Internal and Cycles. The included documentation for the .blend will help you with switching back and forth. The first two preview images were rendered with Cycles, the rest were rendered with Blender Internal.

The label on the wine bottles is of a fictional brand. A .psd file of the label and a .jpg devoid of text are included so that you can customize the label to your liking. A UV color map and bump map of the cork texture is also included. All images come in the .blend, .fbx, and .obj versions.

In the .obj and .fbx versions, materials and textures may need to be adjusted or reapplied in your program of choice.

The .obj and .fbx files were exported from Subsurf Level 1, so they will need to be smoothed. The .fbx was test imported into Maya 2013.
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