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Toyota Prius 2010

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'toyota' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Cinema 4D R10 Advanced Render
Autodesk FBX 6.0
OBJ 1.0
3D Model Specifications
Product ID:548640
Published:
Geometry:Subdivision
Polygons:58,752
Vertices:66,423
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since January 2008
Currently sells 30 products
Achievements:
7 Ratings Submitted
Product Rating
pvuse
May 3, 2011
Description
Detailed Model of a Toyota Prius 2010

Automatic animation with XPresso includes wheel rotation, steering and door control.

Doors and steering can be controlled and animated by just moving slider bars.

You also have the option to set the steering to adjust automatically as vehicle moves through it's path. A simple readme.txt file is included with more details on how to use the rig.

For your convenience a copy of the model is included without rig.

All parts named, grouped and organized by layers for easy browsing.

All materials and textures included.
Basic interior controls and detail.

Subdivsion ready. The Product images were render with a subdivision level 1.

Base mesh details

C4D polygon count: 58752 point count: 66423
FBX polygon count: 102668 point count: 121433
OBJ polygon count: 102669 point count: 120784

An additional version of the file is included with a
subdivision level of 1.

C4D polygon count: 265978 point count: 288646
FBX polygon count: 265270 point count: 287888
OBJ polygon count: 265270 point count: 287239


Note: The exported versions (FBX, and OBJ) only the geometry is available, and face normal and material adjustments may be required to achieve similar results.


C4D version point and polygon count is lower due to the use of object instances therefore reducing the number of polygons and points used on the scene.
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