2017 Chevrolet Bolt

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
May 4, 2016
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
Maya 2011 mental ray 3.8.1.26
3ds Max 2010 Default Scanline rendererVersion
Other Formats
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:1026666
Published:
Geometry:Polygonal Quads/Tris
Polygons:135,282
Vertices:148,744
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 257 products
Achievements:
Unrated
Product Rating
Description
High detailed 3D model of 2017 Chevrolet Bolt with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 9 textures, which vary in resolution from 86x87px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 135,282 faces and 148,744 vertices
       MeshSmooth level 1: 541,068 faces and 567,584 vertices
       MeshSmooth level 2: 2,164,272 faces and 2,216,836 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 135,282 faces and 148,744 vertices
       medium: 541,068 faces and 567,584 vertices
       high: 2,164,272 faces and 2,216,836 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 135,282 faces and 148,742 vertices
       medium: 541,068 faces and 567,582 vertices
       high: 2,164,272 faces and 2,216,834 vertices

   - .3ds format (3 files included):
       low: 270,504 faces and 201,939 vertices
       medium: 1,082,136 faces and 671,896 vertices
       high: 4,328,544 faces and 2,473,319 vertices
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