An 8 mm Viewer editor, made by Minette during the 1960s.
The Viewer editor is completely ready for use in visualization or game. Just put the model in your scene and render.
The native file is 3ds Max 2013 and the rendering is made in mental ray, with 1 mr Area Spot, 1 mr Area Omni and 1 Skylight.
The Viewer editor has real-world scale and is centered at 0, 0, 0, (the model is 18,5 centimeters).
The model is not intended for subdivision.
The handles are linked, They spin when rotating the upper bolts.
-Objects: 41 (properly named)
-Scene helpers: 1
-Scene lights: 3
-Materials: 3ds Max Arch & Design and Autodesk Generic
-Logo plate Diffuse 1024x1024 .jpg
-Logo plate Bump 1024x1024 .jpg
-Logo plate Specular 1024x1024 .jpg
-Color, grey DIFF 128x128 .jpg
-Color, grey with logo 1024x1024 .jpg
-2 glass maps 512x512 .png
-2 Noise maps, 904 and 906 kb
-Glare streaks, 500x500 .tiff
-Background, 1024x768 .jpg
The DIFF, BUMP and SPEC maps is also available as .png (as supporting items).
The .dae, .3ds, .obj and .fbx is exported from 3ds Max 2013.