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Monkey Cartoon Character

All Extended Uses
Included Formats
Nov 11, 2011
CheckMate Lite Certified
3ds Max 2008 Native V-Ray
Other Formats
OBJ
3DS
3D Model Specifications
Product ID:546526
Published:
Geometry:Polygonal Ngons used
Polygons:49,987
Vertices:51,132
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since June 2008
Currently sells 154 products
Achievements:
5 Ratings Submitted
Product Rating
Description
This product contains 3d Model of a Rigged Cartoon Monkey and Environment.

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Features:

- High quality polygonal model
- Detailed enough for close-up renders. For high-res rendering!
- Model resolutions are optimized for polygon efficiency(in 3ds max the meshsmooth function can be used to increase mesh resolution if necessary).
- Fully Rigged with Bones, IK Controllers, Point Helpers for Eye Target Movement, Morpher for Facial Animation.
- All colors can be easily modified.
- Model has all Scanline materials applied.
- Scene can be Rendered in V-Ray, Scanline or mental ray. Currently, its been setup with V-Ray 1.50.
- All objects have proper pivot points located for easy manipulation.
- Objects are grouped for easy selection & logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- V-Ray 1.5 or above for 3ds max 2008 or higher is required to Render scene with above thumbnail quality, although any V-Ray materials can be reset to scanline or mental ray materials.
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Modeled is based on Edge loop mesh Topology so it would be very easy to modify and add morph targets as well.

16 Morph Targets for facial expressions already added such as Smile, angry, fear, squin etc.

Polygon Count -
Meshsmooth 1 - 14362
MeshSmooth 0 - 3587

File Formats Available:
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- 3ds Max 2008 (.max)
- OBJ (Multi Format)
- 3DS (Multi Format)

ONLY the 3ds max version is Rigged and Morphed.
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Best For:
Animation Project
Game Concept
Animation Practice
Modeling Practice
Self Learning

Thanks,

Shank3d
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