Rigged PBR Game Ready Male Soldier Hunter Militant Paramilitary

All Extended Uses
Included Formats
3ds Max 2014 Default Scanline
Maya 2014 Maya Software
Other ID .tga
Other Norm .tga
Other UE4 .tga
Other Albdo .tga
Other AO .tga
Other Marmoset 2
Autodesk FBX 2014
Other PDF
Other mp4
Other txt
Other Curv .tga
3D Model Specifications
Product ID:1029475
Published:
Geometry:Polygonal Quads/Tris
Polygons:1
Vertices:1
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since July 2010
Currently sells 296 products
Achievements:
Unrated
Product Rating
Description
This is a rigged game ready Color-it-Yourself Soldier with various detail and resource maps



....::: IMPORTANT INFO :::....
***3ds max file contains all poses and creep animation shown above on CAT animation layers

***Maya file contains walk cycle animation show above on animation layers


....::: FILES & FORMATS :::....
1. 3ds Max 2014 files (Default Scanline)
               - MS_Rigged.max
               - MS_with_Poses-Anim.max

2. Maya 2014 files (Maya Software)
               - MS_Rigged.ma
               -MS_WalkAnimation.ma


3. Autodesk FBX files
       MS_Rigged.fbx
       MS_CreepAnimation.fbx
       MS_WalkAnimation.fbx


4. Marmoset Toolbag 2.08
All marmoset pose scenes with lights and props included

**you need to have Marmoset 2.08 to load marmoset files in order to avoid surprises.

5. Detail maps split of into folders by type (Normal, AO, curvature, ColorID)

6. Documentation & Resources
- CAT Rig Manual
- HIK Rig Manual
- Detail Maps Spec Sheet
- CAT Rig How to Videos

....::: UV MAPS :::....
- Character relies on 3 UV maps and each weapon has its own UV map.



....:::DETAIL AND RESOURCE MAPS :::....
- All source maps come in 8k resolution.
- Maya and Max use .jpg 8K files.
- Marmoset files use .tga 8K files.

*See Detail Spec Sheet above for specific detail map information


....:::CHARACTER RIGS :::....
Character is rigged with HumanIK in Maya 2014 and CAT in 3ds Max 2014 rigs.

*Weapons are rigged with standard bones & control curves in Maya and Max.



....::: 3DS MAX POLYCOUNTS :::....

Character without weapons :::...
27,234 polys
25,596 verts

FNSCAR Rifle :::...
8,046 polys
7,480 verts

BERETTA PX4 :::....
2,248 polys
2,055 verts

....::: MAYA POLYCOUNTS :::....

Character without weapons :::....
36, 744 polys
50,618 tris
25,592 verts

FNSCAR Rifle :::...
8,046 polys
7,480 verts

BERETTA PX4 :::....
2,248 polys
2,055 verts
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