This is a game ready Color-it-Yourself Soldier with 4 LODs and various detail and resource maps
....::: FILES & FORMATS :::....
- Marmoset Toolbag 2.08
- Maya 2014
- 3ds Max 2014
....::: UV MAPS :::....
- Character relies on 3 UV maps and each weapon has its own UV map.
- All LODs use the same UV map as LOD1 so you only have to paint/texture once.
....:::DETAIL AND RESOURCE MAPS :::....
- See Detail Map Specification Sheet above for detailed information on all textures provided with this character.
SKIN MAPS :::....
CLOTHING MAPS :::....
ACCESSORIES MAPS :::....
FN SCAR ASSAULT RIFLE :::....
BERETTA HANDGUN :::....
- Detail maps come 'with micro detail' and 'without micro detail'.
- Each normal map comes in two intensities, 'Strong' and 'Default'
- Textures come in 8K(8192x8192) resolution. The curvature maps only comes in 4K resolution.
Normal maps baked with Unreal Engine 4 specific settings inlcuded
....:::LEVEL OF DETAIL :::....
* LODs 2 to 4 are triangulated
30,296 polys (with weapons = 40,581)
58,931 tris (with weapons = 77,293)
30,281 verts (with weapons = 39,814)
32,887 tris (with weapons = 47,406)
17,227 verts (with weapons = 24,777)
22,404 tris (with weapons = 32,765)
11,963 verts (with weapons = 17,447)
12,227 tris (with weapons = 19,897)
6,267 verts (with weapons = 10,289)