Tesla Model S Wagon

Editorial Uses Only
The intellectual property depicted in this model, including the brand "tesla", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Lightwave 5.6 Default Scanline
Softimage 3 Default Scanline
Cinema 4D 10 Default Scanline
3ds Max 2012 Default Scanline
OBJ
3DS
Autodesk FBX
DirectX

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3D Model Specifications
Product ID:761140
Published:
Geometry:Subdivision
Polygons:1,307,500
Vertices:1,355,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2005
Currently sells 540 products
Achievements:
2 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "tesla", is not affiliated with or endorsed by the original rights holders.

Description
This is NONE-EXISTING Tesla Model S WAGON with interior highpoly 3d model for 3d soft. All you see at preview included(made in 3ds max 2010) Modeled for arch.visualisation, use in real time rendering soft, games ect.

Polygons counted from all of the scene including 3d tires, Interior, LED lamps, Headlight details, ect

There are 3 version of the model for each of the file formats
Not Subdivided marked as 'low'
Polys --
Verts --

1 SubD ( 1 MSmooth iterations) marked as 'mid'
Polys --
Verts --

2 SubD ( 2 MSmooth iterations) marked as 'hi'
Polys 1306930
Verts 1354477

PolyCount in the 3D Model Specifications counted from the highest quality 2 SubD model
Car Modeled for MSmooth (subD modeling)

Rendered with Octane render and Octane`s materials in 3ds max 2010 - rendering setup not included
Standard materials model version for 3ds max 2010 included. You can see scanline renders in the preview with basic shaders. 3d flexible formats available (with same standard materials as you see in the previews
Textures included.

Native format is 3ds max 2010 with scanline standard materials intuitively named amd also saved TurboSmooth modifier for you adjustment

All other then .max formats saved with 0.1.2 MeshSmooth iteration applied accordingly


- - - - - - - - - - - - -    You Can make 3d models by yourself    - - - - - - - - - - - -
- - - - - - - - - - - - - - -    but spent time will cost dearer      - - - - - - - - - - - - -
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