This high-poly treadmill is saved as a 3ds Max 2011 model with Vray materials and is designed to accommodate renderings of HD resolution or greater.
The belt can be animated / simulated with the applied materials and all elements are grouped. The preview images shown both subdivision and ProOptimizer turned on. Turning of the ProOptimizer brings the polygon count up to about 84,000. The pieces are not collapsed and are still editable in the stack allowing the polygon count, or other details, to be adjusted to match the desired level of detail.
This does not contain as-is game geometry, texture maps or materials.
High-res images maps are included for the belt, control screen, and grip strips, the remaining maps are procedural.