Traffic Drum commonly used to mark construction obstacles and other road hazards. Includes high resolution textures featuring light weathering and dirt and all materials and shaders.
The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 80.3cm (31.6 Inches) wide, 80.3cm (31.6 Inches) thick and 94.1cm (37.0 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed without issue.
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.
---Textures & Materials----
Includes 4 high resolution Diffuse, Bump, Spec and Normal Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections.
Traffic Drum (VRay Material)
Diffuse Map: 4096x4096 pixels
Bump Map: 4096x4096 pixels
Spec Map: 4096x4096 pixels
Normal Map: 4096x4096 pixels
Environment Lighting & Reflections (Map)
HDRI Image: 7500x3750
All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
Basemesh (No Subdivision):
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is: