Apple iPhone 6 3DMAX

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2013 V-Ray 2.0
3ds Max 2010 Default Scanline
3ds Max 2011 Default Scanline
3ds Max 2012 Default Scanline
3ds Max 2013 Default Scanline
3ds Max 2010 mental ray
3ds Max 2011 mental ray
3ds Max 2012 mental ray
3ds Max 2013 mental ray
3ds Max 2010 V-Ray 2.0
3ds Max 2011 V-Ray 2.0
3ds Max 2012 V-Ray 2.0
Autodesk FBX
OBJ
3D Model Specifications
Product ID:887807
Published:
Geometry:Polygonal
Polygons:20,010
Vertices:21,264
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2011
Currently sells 441 products
Achievements:
Unrated
Product Rating
Description
Apple iPhone 6 3D model. Space Grey, Gold and Silver. Hight quality model, best for close up renderings. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions.
Shaded with VRAY materials, MENTAL RAY materials and default materials. Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included.
MAX, FBX, OBJ.

--General--
Apple iPhone 6 3D model.
Native format: 3Ds Max 2012.

--Geometry--
This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Model has mixed UVs.

--Rendering--
Rendering is setuped in VRAY, MENTAL RAY and DefaultScanline.
No 3rd party plugin needed. except V-Ray.
Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.

--Textures--
EXCELLENT clear textures! Textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. 2048x2048 resolution. JPEG.

--Rigging & Animation--
There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named.

--Scale--
Modeled in real world scale.

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Ready for usage.
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