Apple iPhone 6 Gold

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2010 V-Ray 2.00
3ds Max 2010 Default Scanline
3DS
Autodesk FBX
OBJ
Other Files
screen template.psd
PSD file for screen customization
studio.max
studio setup
3D Model Specifications
Product ID:853666
Published:
Geometry:Polygonal Quads/Tris
Polygons:53,395
Vertices:55,643
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since May 2013
Currently sells 32 products
Achievements:
4 Ratings Submitted
Product Rating
Description
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                     DESCRIPTION
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Model of the new Iphone 6 Gold mobile phone. It is very detailed and accurate( it's made according to technical drawings). Perfect for close-ups.
The model is divided in two groups one that needs subdivision and the another that doesn't. (Mostly the grill on all mics and speakers which is 34575 Polys which you need for close shots on the grills only as there is a further screen behind )
The screen is backlight.
The model comes in the following formats:

+ .max (with Vray materials)
+ .max (with scanline materials)
+ .3ds(mesh withouth the subdivision modifiers)
+ .fbx (mesh without the subdivision modifiers)
+ .obj (mesh without the subdivision modifiers)


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                   GENERAL
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+All parts and materials are named logically .

+All parts are grouped together and easy for importing.

+Model is centered to 0/0/0 and scaled as the real object.

+Model has high quality materials and is ready for rendering.

+Modifier stacks not collapsed.

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                   TEXTURES
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+7 Textures included. Sizes:
             1 texture:   4096x4096px
             6 textures:   2160x2160px (different versions of the screen )

+PSD file with the homescreen included for adding custom screen pictures

+6 ready homescreen textures included

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                   EXTRAS
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+ Separate file (.max) is provided with the Studio setup and cameras that were used for the preview images

+The screen is backlight - the intensity of the light is controlled via the intensity of the light material(for V-ray) or the self-illumination(Default Scanline) for the screen material (placed in the second slot of the material editor).

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Thumbnails rendered with V-ray with Gamma 2.2.

Polys : 53395 ( all quads except for 34 tris) per model
Verts : 55643 per model

(and 34575 Polys out of these are for the speaker and mic grills which can be excluded for mid/far range shots)

Feel free to rate and comment.

Thank you,
      some bloke
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