Robot character high poly model includes all of the following:
1: 4096x4096 Color Map
1: 4096x4096 Bump Map
1: 2048x2048 Specular Map
1: Maya 2009 .MB file
1: .OBJ model file
1: Lighting setup & .HDR probe
1: Ambient occlusion shader for 'clay' renders
1: All shaders needed for renders
Open scene and hit render. That's it. DO NOT SMOOTH. Smoothing takes place at render time. If you wish to smooth yourself you must remove the smooth in the approximation editor and then smooth manually.
Note: The included .hdr file should sit in the same location as the Maya file. The textures should be in their 'Textures' folder. This folder also sits in the same directory as the Maya file.
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Thanks for looking,