|Maya 2009ma/mb||Native mental ray|
|Autodesk FBX fbx||Default Scanline|
|OBJ obj/mtl||Default Scanline|
|Unwrapped UVs:||Yes, non-overlapping|
High resolution textures (main color texture is .TGA)
specular : 4096x4096
diffuse : 4096x4096
.ma (maya 2009 ascii)
.mb (maya 2009 binary)
.obj (alias wavefront)
This model has a clean geometry based on quads and loops. It is NOT rigged.
(Ready to render exactly as you see above)
The Maya 2009 format is set with the '3' hotkey for the geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2009 result.
Obj version is directly exported from Maya with textures assigned (.mtl file)
FBX version is directly exported from Maya with textures assigned
All formats (.ma.obj.fbx) polycount (quads):
main mesh: 5734
The images on white background have been made for presentation purpose as per Turbosquid request, the actual light rig is including ground shadow setup (see the other renderings with coloured background)
NO POSTWORK ON THESE RENDERS (MENTAL RAY)