|Maya 2011ma/mb||Native mental ray|
|Autodesk FBX fbx|
|Unwrapped UVs:||Yes, non-overlapping|
High resolution textures (main color texture is .TGA)
specular : 4096x4096
diffuse : 4096x4096
.ma (maya 2011 ascii)
.obj (alias wavefront)
This model has a clean geometry based on quads and loops. It is NOT rigged.
(Ready to render exactly as you see above)
The Maya 2011 format is set with the '3' button for the geometry approximation preview and render.
For Obj and Fbx versions you would need to run a polysmooth to get the same maya 2011 result.
Obj version is directly exported from Maya with textures assigned (.mtl file)
FBX version is directly exported from Maya with textures assigned
All formats (.ma.obj.fbx) polycount (quads): 5950
NO POSTWORK ON THESE RENDERS (MENTAL RAY)