thinkingParticles is one of cebas flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.
Countless blockbuster movies and projects have depended on thinkingParticles' limitless ability to portray advanced physics-based particle effects that are simply mind-blowing!
Leading the world of fully procedural particles and fluid dynamics and soft body simulations; thinkingParticles covered almost any possible scenarios of, what is known as, the 'multi-physics' effects, including atmospheric smoke effects.
thinkingParticles 6.0 - Subscription DROP 4 thinkingParticles 6.4 now fully compatible with 3ds Max 2017.
Drop 4 Fluid Solver SPH VE (6.4) - this is a dedicated viscoelastic solver that is mainly used to simulate highly viscous fluids.
ImplicitShape - The Implicit surface 6.3 algorithm has new added functionality: Materials and Mapping can now be assigned to the generated ISO surface.
VolumePos - A new reset mode has been added to the VolumePosition Helper. It is now possible to refill a volume based on several conditions of your choice.
Flow Boundary - Setting a different adhesion value per boundary is now possible with the introduction of an adhesion multiplier inside of the boundary operator.
EggTimer - A new feature has been added - boolean flag 'Reached' allows for the creation of complex oscillator setups.
Object Helper Node - allows for fully procedural and automatic count adjustments based on objects picked.
MatterWaves - FLOW option allows for the creation of steady particle flows with a well defined fixed spacing. This allows for the mapping of ISO surfaces along stream of emission.
thinkingParticles 6.0 - Subscription DROP 3
Writing a cache file is now up to 10 times faster than before; this means the disk transfer functions have been optimized by a wide margin.
Per Frame Caching option thanks to the new *.tpc format, with enhanced sub-sampling option for output and Selective Cache Channels.
Highly advanced algorithm options to create an ISO surface. A new method allowing for the creation of flat surfaces out of point clouds.
Brand new SPH2 method offers a much more improved and stable method to create fluids that are under larger pressure and bigger sub frame steps.
Direct Alembic Import/Export: thinkingParticles now supports direct file import of Alembic *.abc files, both pure Alembic particle files as well as mesh-based files.
New Particle Group Right Click Menu Option: works great for debugging complex DynamicSet setups containing hundreds of nodes, and help speed up work tremendously.
Render Resets Simulation - this new feature allows for quick and easy rendering adjustments of materials and light.
thinkingParticles 6.0 - Subscription DROP 2
Ultimate Smoke Operators A whole new category, Smoke was added: SmokeBoundary; SmokeGroup; SmokeData; *SmokeSolver; **SmokeRender; SmokeTRanges and the Smoke Atmospheric Renderer: CombustibleRenderElement; FlameRenderElement; ZDepthRenderElement; TransparencyRenderElement; NormalRenderElement; SmokeRenderElement; SmokeVelocityRenderElement;
True direct volumetric particle point rendering. This amazing feature also allows for parameter controls such as distance-temperature fall off.
New Initiator operator: PPassStr