Glass fruit bowl, with two materials and texture included, contains six apples randomly placed inside it, all objects can be subdivided further for more detail, if needed.
Geometry is polygonal, scene consists of seven objects: Glass bowl..................................2560 faces, 2562 vertices Apple............................................1664 faces, 1666 vertices in all (bowl and six apples)......12544 faces, 12558 vertices (all quads, no triangles or n-gons)
All of the polygonal faces are quads, normals are properly oriented and included in all file formats. The dimensions of the model are in real world units (1:1, 1cm=1cm), the bowl is cubic in shape and it is 16x16x16 cm in size. The objects are properly named (Bowl, Apple_1, Apple_2,...) in model space.
There are two materials included, one for the apples, with texture connected to diffuse (color) slot of a material and one for the bowl, simple glass material. Material applied to apples is single sided while glass material for the bowl is double sided. Materials are simple, for default rendering engine, in all of the file formats.
Texture is in Targa bitmap format (apple.tga), seamless (tileable), 1024x1024 pixels in size. The texture is uploaded in separate file (in accompanying product files below), it should be placed in the same folder as a model, it will be loaded automatically with the model that way, or it can be placed on any preferred path. The texture is applied in diffuse/color slot of a material in all formats, model is UV unwrapped properly also.
Lightning setup isn't included, use of the ray-trace material for the glass recommended.
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