McLaren MP4-12C

Editorial Uses Only
The intellectual property depicted in this model, including the brand "mclaren", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Blender 2.77
Other
Autodesk FBX
Collada
OBJ
StereoLithography

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3D Model Specifications
Product ID:1043360
Published:
Geometry:Subdivision
Polygons:247,936
Vertices:270,867
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2014
Currently sells 7 products
Achievements:
1 Rating Submitted
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Legal Notice: The intellectual property depicted in this model, including the brand "mclaren", is not affiliated with or endorsed by the original rights holders.

Description
Highly detailed Mclaren MP4-12C model.
Fully detailed Interior with color and height textures included.
Doors with adjusted pivot point for opening animation. The objects have been appropriately grouped which make them easy to animate. (Only .FBX and .blend support this)
The mesh is ready for subdivision. Most objects use a subdivision value of 2 in the preview renders.

Modelled in Blender and exported to additional formats. The presentation images are rendered with Cycles.



Materials are only included in the .blend.
Most textures use UV mapping, some use generated texture coordinates.

A list (.txt file), with information about all the objects textures, the texture-type and used texture-coordinates, is included in the Texture zip-file. (See the last image).


Download the 'McLaren MP4-12C Pack' zip-file to get all the files in one zip.

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Model Information:
Subdivision level: 0 (No Subdivision)
   270,867 Verts
   247,936 Faces

Subdivision level: 1-3 ('Optimal' Subdivision)
   1,153,174 Verts
   1,115,989 Faces


   134 objects ( + Light planes and ground planes)


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File formats:
.blend (Native)
.FBX
.obj
.stl
.dae

The files have been exported by Blender and tested in 3D Builer or FBX Review and all formats have worked when imported to Blender as well.

NB! Some objects' normals have been erroneously flipped during export.
- Futhermore, the .dea file contains a few objects which were flipped during export.
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