=====FEATURES=====
- Included user manual (30 pages PDF file with FAQ and samples)
- RIGGED with skin and biped
- MORPH controlled expressions, lipsynk and more (63 sliders)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to alter the polycount (up to 100328 polys)
- SSS (Sub Surface Scattering) materials
- 6144x6144 textures (Color, Bump, Subderm, BackSurf, Spec, Refl)
- 3 hair styles for “Hair&Fur” and 4 polygonal based hair-do
- Clean edge-loops based topology
- LIGHT/RENDER/SSS/AO setup for mental ray 3.5
- 3ds Max 9.0 or higher compatible
- System Unit: cm
=====UPDATES=====
v3.1 (27.V.2010):
- thinner chin, reduced mouth size
- stockings material updated
- bracelet accessory added
- 2 new morph expressions
v3.2 (20.VI.2010):
- high heels version added
- new skirt, suit and high heels
- 2 extra maps added
v3.2.1 (26.III.2011)
- optimized for faser viewport performance (v3.9 feature)
- faster and more clear render (optimized for animations)
- reorganized hierarchy for easier work and edit
- 1 extra maps added
- updated hair
v3.2.3: (4.VI.2011)
- 2 additional Hair&Fur setups
- knee boots added
- reduced poly count
- skin 'sun tan' map added
- reorganized scene for better work flow
v3.2.4: (06.II.2012):
- maps(v3.2.4).rar - 46 maps updated
- mouth v5.0 rootless (ID: 641608)
- shader updates
v3.2.6: (08.II.2012):
- face control v1.0 custom control system
- scene optimized
- polygonal hair styles removed
v3.2.8: (24.II.2012)
- High/Flat Heels switch added
- Higher quality render settings
- 2 additonal hair&fur setups
- reorganized scene hierarchy
- morpher updates
=====SUPPORT=====
- Contact the author via 'SUPPORT TICKET' for any questions.
=====POLYCOUNT=====
Eva body - (6306 polys, 6237 verts)
Mouth, teeth - (8302 polys, 8743 verts)
Brows, lashes, pubic hair - (splines)
Dress(Flat Heels) - (13896 polys, 14669 verts)
Dress(High Heels) - (44732 polys, 46787 verts)
Jewels, hand watch - (46368 polys, 47693 verts)
All(Flat Heels) - (88469 polys, 96684 verts)
All(High Heels) - (139579 polys, 139935 verts)
=====MAPS(38 main +30 additional)=====
- eva_diffuse.jpg (5 additional) - (6144x6144)
- eva_bump.jpg (4 additional) -(6144x6144)
- eva_subdermal.jpg - (6144x6144)
- eva_back_surface.jpg - (6144x6144)
- eva_specular.jpg (4 additional) - (6144x6144)
- eva_reflection.jpg (4 additional) - (6144x6144)
- eva_displace.bmp - (3072x3072)
- teeth_diffuse.jpg - (2048x2048)
- teeth_bump.jpg - (2048x2048)
- teeth_subdermal.jpg - (2048x2048)
- teeth_back_surface.jpg - (2048x2048)
- teeth_back_unscattered.jpg - (2048x2048)
- teeth_specular.jpg - (2048x2048)
- teeth_reflection.jpg - (2048x2048)
- teeth_displace.jpg - (2048x2048)
- tongue_diffuse.jpg - (2048x2048)
- tongue_bump.jpg - (2048x2048)
- tongue_subdermal.jpg - (2048x2048)
- tongue_back_surface.jpg - (2048x2048)
- tongue_specular.jpg - (2048x2048)
- tongue_reflection.jpg - (2048x2048)
- gums_diffuse.jpg - (1024x1024)
- gums_bump.jpg - (1024x1024)
- gums_subdermal.jpg - (1024x1024)
- gums_back_surface.jpg - (1024x1024)
- gums_specular.jpg - (1024x1024)
- gums_reflection.jpg - (1024x1024)
- hair_opacity.bmp - (4096x4096)
- hair_specular.bmp - (4096x4096)
- hair_brown.jpg (5 additional) - (4096x4096)
- hair_displacement.bmp - (1024x1024)
- hair_thick.bmp - (1024x1024)
- eye_diffuse_blue.jpg (4 additional) - (3072x3072)
- eye_specular