|Host Application:||3ds max|
While working with the morpher modifier in 3dsMAX I found that it isn`t well suited for working with large number of channels.
Besides it cannot save states (channel values) so I can quickly switch between them.
Using manipulators with wired parameters also have it`s restrictions..
That`s why I build my own tool Morph manager (script) to solve the problem.
You can use it not only for modifying channels within morpher modifier - but also for storing states and loading existing ones.
Morph manager takes all active morph channels from morpher modifier and places them in one interface - easy to read and manipulate with..
Builded in 3dsMAX v.9 and tested in 3dsMAX v.2008-2011