|3ds Max 8.0 and up|
Wooden frame consists from individual 'boards' grouped, combined together (vertices between boards are not welded so 'boards' can be separated if needed) - for easier texturing. The 'boards' are also beveled to simulate feathered edged wood. All polygon faces are single sided, backface cull on (for faster render) and closed (there are no objects with holes). The geometry consists entirely of triangles and quads, there are no pentagons or other n-gons.
The model dimensions are 1/10 of the real world units size [1cm=10cm].
Texture is in BMP format (wood.bmp), seamless (tileable), 1024x1024 pixels in size. The texture is uploaded in separate zip archive, below in accompanying product files, it should be extracted in the same folder as a model, it will be loaded automatically with the model that way, or it can be placed on any preferred path. The texture is applied in diffuse/color slot of a material in all formats, model is UV unwrapped properly also.
Material is simple (scanline), with soft highlights, included in all formats (obj export contains two files, chair_wood.obj and chair_wood.mat in zip archive).
Light setup is not included.