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Balance Beam

All Extended Uses
Included Formats
Apr 3, 2012
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.1
3ds Max 2010 Native mental ray
Other Formats
Rhino
3DS
Collada
DXF
Autodesk FBX
OBJ
DirectX
3D Model Specifications
Product ID:523261
Published:
Geometry:Polygonal Quads/Tris
Polygons:12,347
Vertices:12,142
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2004
Currently sells 945 products
Achievements:
2 Ratings Submitted
Product Rating
Far Star Productions
Apr 7, 2011
Model is nice but Max file and materials files are a mess, You will get V ray error if you dont use V ray even though it say it is set up for Mental ray. If you plan on rendering this model with Mental ray and not V ray you will have a bit of work ahead of you to get to work with out all the missin V ray dlls and V ray material burried in the materials.
Description
This is a model of a Balance beam.

* Originally created with 3ds Max 2010

||USAGE||

* This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc.]
* The model is accurate with the real world size and scale.

||SPECIFICATIONS||

* This model contains 3 separate objects.
* This model contains 12347 polygons.
* This model is included in two versions V-Ray and mental ray. Both have materials and textures included.

|| PRESENTATION IMAGES ||

* All preview images are rendered with V-Ray 2.1 as Renderer
* Lights and cameras are not included in the file.

|| TEXTURES ||

* There are 1 textures in scene.
* Texture size 800x800
* Multiple Texture Resolutions are included.

|| GENERAL ||

* Model is built to real-world scale
* Units used: centimeters
* Object Lenght 700 cm
* Scene objects are organized by groups.
* No third-party renderer or plug-ins needed for mental ray version.

|| ADDITIONAL NOTES ||

* File formats other than 3ds Max exported as base mesh (not smoothed)
* Model represents 14 of hours of 3D work

**If you have any questions, you can contact me through support. Just send a support ticket! **
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