Rugged Chest

All Extended Uses
Included Formats
3ds Max 2017 Default Scanline
3ds Max 2016 Default Scanline
3ds Max 2015 Default Scanline
3ds Max 2014 Default Scanline
Unreal Game Engine 4.12
Autodesk FBX 2013
OBJ
Unity Game Engine 5.3.6
Other Files
Additional maps.zip
Additional maps
Arnold.zip
Texture Pack for Arnold
PBR MetalRough.zip
Texture Pack for PBR MetalRough
Unity Metallic.zip
Texture Pack for Unity Metallic
Unity Specular.zip
Texture Pack for Unity Specular
Unreal.zip
Texture Pack for Unreal
Vray.zip
Texture Pack for Vray

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3D Model Specifications
Product ID:1057675
Published:
Geometry:Polygonal Tris only
Polygons:1,950
Vertices:1,076
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since March 2009
Currently sells 3 products
Achievements:
Unrated
Product Rating
Description
RUGGED CHEST

Game Asset for Unreal Engine and Unity Engine
This product is designed and optimized to be used in most modern game engines.

Release Notes for Rugged Chest v1.0
Product Release Date
Jul 22, 2016

Intended Platform
Unreal Engine and Unity Engine

Platforms Tested
Unreal Engine 4 and Unity Engine 5

Product file Formats and Supported Platforms:

Unreal Engine 4.12 (.UPROJECT)
- Unreal Project contains also Demonstration map and Overview map of actual product.
- All materials have textures and no default textures are shown on any assets.
- Mesh longest axis in centimeters: 100 cm.

Unity Engine 5.3.6 (.UNITYPACKAGE)
- Unity Package also includes scene file with lighting setup and model in place.
- All materials have textures and no default textures are shown on any assets.
- Mesh longest axis in meters: 1 m.

Autodesk 3ds Max 2017/16/15/14 (.MAX)
- Vray texture pack provided.
- Objects are grouped in appropriate ways using layers and transforms freeze.
- The Metric Units used in the file: Centimeters

- Autodesk FBX 2013 (.FBX)

- Wavefront (.OBJ)
- Save Meshes as Groups

Technical Specifications - Unreal Engine

Physically-Based Rendering: Yes

PBR Texture: Metal/Rough workflow

Texture Resolution: One texture set for entire model with 2048 x 2048 (.PNG) resolution.

Triangles Count: 1950
Vertices Count: 1076 (1409 vertices in Unreal Engine)
Number of Meshes: 3
- Main mesh and split version of it for the lid and chest.

Number of Materials: 5
- Master material and 4 instances.
- Materials derived from a Master Material with instances as variation.
Number of Textures: 3
- Base Color, NormalDX, Multi Function which incorporates three RGB channels: Ambient Occlusion, Roughness, Metallic.

Collision for Unreal: Yes, custom collision

Lightmap for Unreal: Yes, second UV map created without overlapping islands.

Smoothing Groups: Yes, 1
- The tangent space Normal map control the mesh surface shading.
- Creation of Normal map is synced to MIKK Tangent space basis.

Technical Specifications - Unity Engine

Physically-Based Rendering: Yes, HDR

PBR Texture: Metallic/Smoothness workflow

Texture Resolution: One texture set for entire model with 2048 x 2048 (.TGA) resolution.

Triangles Count: 2000
Vertices Count: 1130 (1475 vertices in Unity Engine)

Number of Meshes: 3
- Main mesh and split version of it for the lid and chest.

Number of Materials: 2

Number of Textures: 4
- Albedo, NormalOGL, AO, Multi Function which incorporates the Metallic and Smoothness.

Unity Mesh Colliders: Yes, custom colliders

Smoothing Groups: Yes, 1
- The tangent space Normal map control the mesh surface shading.
- Creation of Normal map is synced to MIKK Tangent space basis.

Additional Texture Pack are provided for different platforms such as:
- Unity Specular pack (The Specular pack is conversion from Metal/Rough workflow.)
- Vray Render: Diffuse, Glossiness, Reflection, NormalDX, IOR
- Arnold Render: Diffuse, Roughness, Specular, NormalOGL, F0
- PBR Metal/Rough as a separate texture pack which includes: Base Color, Roughness, Metallic, NormalDX, Ambient Occlusion.
- Additional maps described below can be used for further customization and for different types of special effects.
- Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Position and World Space Normals.
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