Cartoon Track and Field Athlete Sculpt

All Extended Uses
Included Formats
ZBrush 4R7
Other txt
Other
OBJ
3D Model Specifications
Product ID:929530
Published:
Geometry:Polygonal Quads/Tris
Polygons:27,965
Vertices:28,899
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2010
Currently sells 114 products
Achievements:
Unrated
Product Rating
Description
PRODUCT OVERVIEW
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This is a 3d sculpt of Cartoon Track and Field Athlete with a medal.

.ZTL DETAILS
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Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.

This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 7 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.

**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download

UV MAPPING
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All meshes have been UVed

MATERIALS AND COLOR
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This product uses three materials that ship with zbrush.
skinshade4(skin,hair and clothing),sketch(stickers), toy plastic(eyes), matcap pearl(everything else).

The sneakers and the stickers have been poly painted. Every other asset of this model just have simple fill colors applied to the them
pants: green
top: yellow
skin: peach and brown(on layer)
hair: light brown and black(on layer)
olympics stickers: poly painted
footwear: polypainted

**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download

*any of these materials or colors can easily be changed by selecting the object and applying a different matierial or fill color.


ZBRUSH LAYERS
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The 'OLYMPICS' text painted onto the torso stickers has been painted on a layer and can turned off to leave behind the red bands on the top hemisphere of the stickers.

The dark skin fill has also been applied on a layer(for the head and body) and can be unhidden or hidden to expose or conceal the light skin color.

The black hair has also been applied on a layer and can be turned on and off to reveal the light brown hair.


POLYGON COUNT
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The polygon and vertex count specified above is based on the combined poly count of the lowest subdivision level of this character.


.OBJ DETAILS
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The .obj files of the character are provided in 3 different subdivision levels and the can be re-exported from the ztl file if needed.


*Textured version of product in various formats(Maya,3ds max, blender and C4D) coming soon
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