A prescription medicine bottle, as commonly dispensed at pharmacies and drug stores. The model is highly detailed and efficiently modeled, using actual subdivided geometry rather than bump maps or displacement. Additionally, the model is precisely sized to match real-world scale. Texture maps are included, along with the Photoshop source files that will allow you to relabel the bottle to match your specific needs.
Oblong generic prescription pills are also included, both an individual pill model, and static bottled and spilled pills for instant scene content.
Modeled with both Lightwave and 3DS Max, native materials and textures exist for both, including the 3DS Max scanline rendering engine. The example renders are from Max and Lightwave. The model is set up to account for raytraced reflections and refractions, providing detailed and realistic effects even when viewed at close range.
Due to the limitations of the FBX, COLLADA, and OBJ formats, some of the surfacing information, particularly the reflections and refractions, may not import. This should be easily correctable in your package of choice. The texture mapping and most of the materials should import without other difficulty.
The polygon counts for the various parts are as follows:
Complete Bottle: 9026 Polygons, 13415 Points
Bottle: 4487 Polygons, 6605 Points (Some Subdivided, some polygonal)
Cap: 4467 Polygons, 6662 Points (Some Subdivided, some polygonal)
Label: 72 Polygons, 148 Points (polygonal)
Individual Pill: 3662 Polygons, 2572 Points (polygonal)
Bottled Pills: 142818 Polygons, 100308 Points (polygonal)
Spilled Pills: 106198 Polygons, 74588 Points (polygonal)