This Spacemarine Character is modelled with about 90% quadpolys an optimized for turbosmooth. The armor was created in pieces, sorted on layers and linked to the bones. The max file also contains shapebased controls for the rig and an overviewpanel sets the smoothinglevel for all subpieces of armor.The Rig however is a semi solution for posing the character and may lead to some objekt clipping issues in animation. The modell was created in 3dmax9/32bit with Vray1.5 texturs. Max szene info Version:Max9/32bit Vray1.5 Modelltechnique: quad Layered: yes Named: yes Textures res.:1K resolution (2k on demand) SSS shaders: no Backgound and environment: no Riglevel: amateur skinned: yes Hair&fur: no Lowpoly: 129.128 polys Highpoly: 1.068.212 polys (average turbosmooth int. 3) i suggest this character to trainees of animation, rigging and as inspiration for modellers and texturers. Also of cause to all who like it, and have an idea of having fun with it.
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