NOTE: The second thumbnail looks ugly, because the internet can not display transparent backgrounds. Thus it makes the edges look really funny. But as you can see in the main thumbnail, it works great in game engines.
This is a real photo, taken by a hi-res camera which I have removed the background from, removed all artifacts, and cleaned up the edges of. It comes in two forms; the first, a standard .tga image with a transparent background, the second with an RGB(0,0,0) background to be used for 'key color' transparency. I've also included an alpha map of transparent and non-transparent regions for using alpha transparency. This should cover the needs of just about every game engine in existence. If it does not, you might want to get a new engine! :)
The photo is scaled down from its giant form to 512x512, larger than I've ever heard of anyone making a '2D image object' (s-prite). The reason being because most games will have hundreds, even thousands visible at once.
There's no need to use real polygonal geometry with this! You can simulate lush foliage, or add some photo-realism to your game/movie scenes. It works best when used in a non-oriented form, in which the 'object' pans to always face the camera. Players will not be able to distinguish it from a 3D object.
I've priced it low, only $2.00, because I realize this will really be a small finishing touch for most projects. And I also hope to make some photo-realism accessible to everyone. :D
Thanks for reviewing my product(s), and as always, feel free to contact me for any questions, problems, or requests.
(Contact info in readme.txt)