Transpallet for in game prop or also offline rendering.Normal mapped and specularmapped for next gen look.
Photorealistic style fits in a lot of enviroments.
It's uses an original technique usable in all engines without changes to have round edges that capture more light and specular more than ever underlining the silouette for better reading.
Tested in realtime in our inhouse S2 engine and udk.
The model doesn't t contain holes and was tested with both stencil shadows and shadowmaps.
Usable easely in Maya , Max , Xsi, Cinema 4d, Lightwave and so on.
Model doesn't contain the room scene it's used only to show realtime scene integration.